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The most expensive coin package costs $25 which is quite a hefty sum for a mobile game. You can obtain coins from in-app purchases but they’re quite expensive. The game is a lot of fun, but when your coins run out the fun quickly stops.
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The main currency in Toon Blast is coins. Only the team leader can do that and unfortunately he has quit playing as well the solution to this is to start a new team, but I like my team and as I have said I am a team player they should only give The players who actually played on the team challenge that.Toon Blast is an amazingly addictive and fun game for Android and iOS. We can’t get rid of the players who quit playing. They promised 50,000 if you win, however, they paid each player (50 on a team) 1000 and the majority of our players have dropped the game so they’re getting what some of our players have worked very hard for. However the way that teams are set up is ridiculous! When there is a team challenge Sometimes I do spend money, as I’ve always been a team player and I like to win. You can get through the levels without spending money. Maybe if you’re bored or have exhausted all other games like it.
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TLDR: fun for the first couple of chapters, then becomes impossible to beat levels without spending money. As a final point of contention the lives take around 30 minutes to recharge, which is an UBSURD length of time. It’s a shame that games like these aren’t better balanced for players who don’t want to spend money but then again that’s kinda the whole point. Then that stops or more harder levels follow each other and it becomes an unfun mess.
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For a time the difficult as heck levels are followed by relatively easy ones and it’s a nice cycle. However for people who DONT want to spend money on it it does become impossible. Which is a shame because the game is aesthetically appealing and well put together. Which it’s pretty generous of in the early stages of the game, but they petter off just as the difficulty hits the “you wanted to have fun? Too bad!” Stage. There’s a number of the usual problems, such as it hitting a point where it’s unplayable without spending coins or boosters. Would I recommend it? For a little while. The only reason I give it 2 stars is that developers have the opportunity now to rethink the changes they have made in order to keep the player’s endorsements. My rating has gone from 5 to 2 stars over the past month for these reasons.
#HOW MANY LEVELS DOES TOON BLAST HAVE DOWNLOAD#
If you want $$$ then charge the player to download it up front. This game is fun and challenging and I enjoy it a lot but not enough to start down the slippery slope of buying what it takes to win. They may say that you can win levels without purchases and for the most part that is correct….but when changes are made to limit the ability that a player has to accrue coins and boosters/aids then eventually the player runs out and the only way to continue playing is to spend money. Developers are making it more and more difficult to acquire the things necessary to play the game without purchases. This weekend the Team Tournament awards were reduced by 50% and Team Chest was lowered to 200 coins. Sky Mission and Cube Heist are thinly veiled ways to deplete a player’s ability to acquire coins and boosters. The most recent updates are making it less and less enjoyable to play this game. In later levels, such as 216, the reduction in chance from the unlimited lives “reward” effectively prevents one from completing a single level (I personally attempted to complete level 216 for the entire 15 minutes I had unlimited lives, but couldn’t even get close to finishing). Having personally reached level 216, I have experienced this chance curve firsthand furthermore, the weekly challenge reward “Infinite Lives” (which removes the limit on number of lives a player gets for an allotted time period) reduces chances even further, to account for the unlimited lives, which is underhanded, but barely noticeable early on.
#HOW MANY LEVELS DOES TOON BLAST HAVE GENERATOR#
The longer one plays the game, said chance decreases logarithmically (think of a downward slope that starts relatively level, but progressively gets steeper as it declines) this is not indicative of random chance, but IS reminiscent of a pseudo-random number generator one of my former classmates produced in a computer programming course in Highschool. match 5-6 blocks adjacent to one another to create the lowest tier “special item,” the rocket) is artificially higher than it statistically should be. Initially, the chance that blocks fall in a pattern beneficial to the player (i.e. The game reduces rewards and ‘luck’ as you play.